Consuming FFmpeg hardware decoded video frames without leaving the GPU
π Sponsors needed
Dedicated access to displays, bypassing OS window managers (on supported platforms)
π Sponsors needed
A macOS build of Caspar CG with an applicable feature set and the same relative performance as on PC
π Sponsors needed
Optimizations across the board using the more granular Vulkan API
π° Partially funded
Enabling features like those listed above by providing a drop-in replacement of the OpenGL accelerator in Caspar CG with an accelerator built on Vulkan, while maintaining similar (or better) performance characteristics.
π° Partially funded
I am actively seeking sponsors to fund this endeavor. If you're interested in any of the features above, or if your organization would benefit from them, please consider supporting the development.
A written declaration of intent is all I need initially. And that funds are paid when I have delivered on my part of the deal.
All funds raised will go directly towards the development and improvement of these, and related, features. Are you missing a feature? Let me know!
I'm Niklas. I'm a freelance developer with 20+ years of experience from the broadcast industry. I was the original developer of the Caspar CG server at SVT, the swedish television, back in the days. Now I'm a part-time teacher, teaching computer graphics and web development at the Linnaeus University in beautiful VΓ€xjΓΆ, Sweden.